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Ranged Weapons are one of the many Context Types in Unturned 3. They are one of two general weapon types, the other being Melee Weapons. They are either hitscan or projectile weapons, used for damaging targets from a larger distance than Melee Weapons.

Unlike Melee Weapons, Ranged Weapons are affected by recoil, bullet spread, and other statistics. However, some can damage invulnerable Structures and Barricades. All Ranged Weapons also require Magazine Attachments to function, with only a few not using their own exclusive kind. Some Ranged Weapons can allow Hook Attachments, which consist of Barrel Attachments, Grip Attachments, Sight Attachments, and Tactical Attachments.

As with all items, Ranged Weapons are split into Context Grades.

Durability:

Like a multitude of Context Types, Ranged Weapons are affected by Durability. As Ranged Weapons degrade, their bullet spread increases; meanwhile, their damage decreases.

Weapon Groups:

Ranged Weapons can be broken down into several weapon groups. The wikia generalizes a few of them, to make navigating easier. These groups are: Handguns, Carbines, Assault Rifles, Rifles, Sharpshooter Rifles, Sniper Rifles, Shotguns, Machine Guns, Bows, Miscellaneous Ranged Weapon.

Data:

Ranged Weapons have a lot more statistics than other items. Aside from the normal statistics on most items, and on Weaponry generally, there's several specific to ranged weapons. Most statistical data is from the .dat files.

Reference
Data
Definition
Hooks
  • Hook_Barrel
  • Hook_Grip
  • Hook_Sight
  • Hook_Tactical
Each listed hook enables the usage of the relevant attachment type.
Firemodes
  • Safety
  • Semi
  • Burst
  • Auto
Enables different firemode options, to make more efficient use out of ammunition.
RPS
  • 1 / (firerate * 0.02)
The rounds shot per second.
Negation
  • Invulnerable
Allows for the destruction of Invulnerable structures and barricades.
Caliber
  • Caliber
The caliber ID to check for attachment, and ammunition compatibility.
Muzzle
  • Muzzle
The effect ID to play when firing.
Special
  • Barrel
A default barrel attachment means that it is internally suppressed.
Bullet Spread
  • Spread_Aim
  • Spread_Hip
The spread multiplier of the ranged weapon.
Recoil
  • Recoil_Min_X
  • Recoil_Min_Y
  • Recoil_Max_X
  • Recoil_Max_Y
The amount of look recoil, in degrees.
Recovery
  • Recovery_X
  • Recovery_Y
The restored distance back to the origin after the recoil from firing a ranged weapon.
Shake
  • Shake_Min_X
  • Shake_Min_Y
  • Shake_Min_Z
  • Shake_Max_X
  • Shake_Max_Y
  • Shake_Max_Z
Affects the physical recoil on the X, Y, and Z axis when firing a ranged weapon.

Ranged Weapons are one of the many Context Types in Classic. They are one of two general weapon types, the other being Melee Weapons. They are either hitscan or projectile weapons, used for damaging targets from a larger distance than Melee Weapons.

Unlike Melee Weapons, Ranged Weapons are affected by recoil, bullet spread, and other statistics. All Ranged Weapons also require Magazine Attachments to function, with only a few not using their own exclusive kind. Some Ranged Weapons can allow Hook Attachments, which consist of Barrel Attachments, Grip Attachments, Sight Attachments, and Tactical Attachments.

As with all items, Ranged Weapons are split into Context Grades.

Durability:

Like a multitude of Context Types, Ranged Weapons are affected by Durability. As Ranged Weapons degrade, their bullet spread increases; meanwhile, their damage decreases.

Weapon Groups:

Ranged Weapons can be broken down into several weapon groups. The wikia generalizes a few of them, to make navigating easier. These groups are: Handguns, Submachine Guns, Assault Rifles, Rifles, Sniper Rifles, Shotguns, Bows.

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